The community that plays retains.
Quests, leaderboards, badges, roles, and shared prize pools turn your customer group from a chat into a community platform. Engagement stops being passive. Contribution becomes visible. Growth compounds.
Scoped for community builders. Copy the brief + MCP endpoint — your agent gets the six pillars, the gamification primitives, and the portability contract. No reading required.
Most communities are just chat rooms with higher expectations. Members lurk. The core team burns out carrying the conversation. Engagement is a vanity metric measured by a bot that counts messages. Delegate replaces that with a community platform — quests that give members something to do, leaderboards that make contribution visible, rewards that move with them.
The six pillars of community success.
Connection — people feel close to the core team and to each other. Identity — roles, badges, and status that matter. Contribution — clear ways to add value, not just talk. Recognition — public credit, ranks, rewards. Growth — members invite new members because it means something. Governance — from followers to participants with a voice.
The top 3% of communities have all six. Most have one or two. Delegate installs the missing pillars on top of the channels you already run.
The gamification primitives.
Quests give members missions. Leaderboards rank contribution publicly. Chests hold shared prize pools that pay out on milestones. Badges mark who did what first. Roles evolve as members level up. Each primitive is a lever; the memory layer beneath keeps every action, every answer, every contribution tracked so nothing gets lost.
Portable. Your community, your rules.
Roles, badges, quest history, and reward balances move with you. No vendor lock. If you decide to switch surfaces — Telegram to Discord, Discord to your own front door — the community's memory comes along.